We expect that Blizzard added a balance patch before the official release of Diablo IV. After all, in the last test, players can clearly recognize the imbalance of various occupations in the game. The effect of synergy seriously affects the health of the game. As a result, some overly powerful classes have been nerfed, while underperforming classes such as Necromancers have also been buffed. The following are some detailed changes in the game:
Barbarians
Skill Changes
Challenge Shout
Reduced damage reduction from skill level from 4% to 2%
Legendary Aspect Changes
Bold Chieftain’s Aspect
Cooldown reduction per nearby enemy reduced from 2.7-5.4 seconds to 1.0-1.9 seconds.
Aspect of the Dire Whirlwind
Reduced crit chance gain per second from 5-10% to 3-8%.
Reduced max crit bonus from 20-40% to 9-24%.
Druid
Skill Changes
Pulverize
Lucky hit chance reduced from 33% to 25%.
Lightning Storm
Damage increased from 32% to 40%.
Grizzly Rage
Reduced maximum extended duration on kills from 10 seconds to 5 seconds.
Lightning Dancer’s Aspect
Flat damage increased from .5-.6 to .7-.8.
Although Druid is relatively weak in the early stage, it is definitely a very strong profession in the late stage. I didn’t expect this strengthening. I think there will be a weakening in the near future. What it is is yet to be verified.
Necromancer
Skill Changes
Blood Lance
Damage increased from 67.5% to 80%.
Army of the Dead
Damage increased from 30% to 45%.
Cooldown reduced from 90 seconds to 70 seconds.
Blood Wave
Damage increased from 90% to 120%.
And rightfully so, as the Necromancer’s performance in the tests was far from satisfactory. This enhancement will attract more attention to this profession. You can head over to IGGM for more consultation on the specific construction and some other subtle content.
Diablo IV will be released tomorrow. If you want to have a better starting point, it is very necessary to prepare to buy Diablo 4 Gold, which will help you a lot in the early stages of the game.